Tratamiento informativo sobre esports en medios de comunicación caso: Torneo Celerity

Para citar o enlazar este item, por favor use el siguiente identificador: http://dspace.ups.edu.ec/handle/123456789/26493
Título : Tratamiento informativo sobre esports en medios de comunicación caso: Torneo Celerity
Autor : Suárez-Avilés Woelke, Armando André
Director de Tesis: Delgado Granizo, Cassia Olenka
Resumen traducido: This The following academic work analyzes the informative treatment that eSports receive in the media, taking the Celerity Tournament as a case study. Despite the explosive growth of electronic sports worldwide, media coverage tends to be insufficient and limited. Due to this, the objective was to analyze the informative treatment by the media. Additionally, it aims to provide verified information about the informative treatment of eSports in the country. Following this, it seeks to identify strengths and weaknesses in media coverage of the event. The analysis focuses on five Ecuadorian media outlets, revealing that, in general, the information about the tournament is presented adequately and objectively. Positive aspects are highlighted, such as the support from reliable sources and favorable opinions towards eSports. Although strengths in coverage are identified, there are also weaknesses, such as news repetition in some media, which could impact the quality and value for readers. The article advocates for more specialized and meaningful coverage of eSports in the media, acknowledging that there is still room for improvement. Through qualitative analysis, a comprehensive and accurate view of how the media addresses this topic is provided. While the study has limitations due to the specific sample of news and media, its results offer a relevant perspective for future research in the field of electronic sports and their media treatment in Ecuador.
Resumen : This The following academic work analyzes the informative treatment that eSports receive in the media, taking the Celerity Tournament as a case study. Despite the explosive growth of electronic sports worldwide, media coverage tends to be insufficient and limited. Due to this, the objective was to analyze the informative treatment by the media. Additionally, it aims to provide verified information about the informative treatment of eSports in the country. Following this, it seeks to identify strengths and weaknesses in media coverage of the event. The analysis focuses on five Ecuadorian media outlets, revealing that, in general, the information about the tournament is presented adequately and objectively. Positive aspects are highlighted, such as the support from reliable sources and favorable opinions towards eSports. Although strengths in coverage are identified, there are also weaknesses, such as news repetition in some media, which could impact the quality and value for readers. The article advocates for more specialized and meaningful coverage of eSports in the media, acknowledging that there is still room for improvement. Through qualitative analysis, a comprehensive and accurate view of how the media addresses this topic is provided. While the study has limitations due to the specific sample of news and media, its results offer a relevant perspective for future research in the field of electronic sports and their media treatment in Ecuador.
Palabras clave : TRATAMIENTO INFORMATIVO
DEPORTES ELECTRÓNICOS
CELERITY
GAMING
ESPORTS
Fecha de publicación : 2023
URI : http://dspace.ups.edu.ec/handle/123456789/26493
Idioma: spa
Pertenece a las colecciones: Grado

Ficheros en este ítem:
Fichero Descripción Tamaño Formato  
UPS-GT004856.pdfTexto Comercial785,47 kBAdobe PDFVisualizar/Abrir


Este ítem está sujeto a una licencia Creative Commons Licencia Creative Commons Creative Commons